Category: development
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The true cost of software development
Time and again, I’m astounded when potential clients come to me with their vision for a software development project, along with a budget. Not because they actually have a dollar figure in mind, but because they think that the coding is all it will take to get the job done. In fact, my experience is […]
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The Cormac McCarthy thoughtchain post
Lots of saved browser tabs accumulating (and some old mental bookmarks as well) surrounding Cormac McCarthy, who apparently wrote the book No Country for Old Men and The Road, both of which were movies as of late, though he’s been published since 1965, so it seems shallow to just highlight the stuff he’s written in […]
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How to quickly add bugs and features in FogBugz
OK, so in FogBugz, there’s this fancy pants “Add case” link at the bottom of the list where you can enter one-liners and quickly enter cases into the system, and it’ll even assign them to the project that the list is reporting on. Visually speaking, clicking on this: Gets you this: Then you can type […]
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Everything needs an API
Common sense that’s worth remembering: The smart game is building a robust API and let others get creative. (via A VC) Everything I do from now on needs to start with an API. We started a 3rd party integration project recently where I had to make one, and it was amazing a) how much re-work […]
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Visual Studio 2008 deal killers: ReSharper and Web Deployment Projects
The agony… of waiting… So I’m chomping at the bit to dig into Visual Studio 2008 with C# 3.0, and I’ve been skimming C# 3.0 in a Nutshell, and we’ve got two new projects on the way that would be awesome to just start with the new versions, but… dependencies… Web Deployment Projects haven’t been […]
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Donald Belcham keeps me on the TDD path
Inspired to do some penance following a late-night “there’s a bug in the app” call (OK, 10pm isn’t late, but it’s later than I want to be working), I spent some time yesterday working TDD-style, which I’ve played with before, but this time using mock objects, which I’ve never used but have the potential to […]