Setting the difficulty in Deep Green

by Jason on December 19, 2008 · 0 comments

The problem with minimal design, sometimes, is that the few features that are implemented can be so hidden that you don’t even realize that they’re there.

If it wasn’t for this link, I would have been left with the feeling that I’d bought a very very beautiful program whose sole purpose was to kick my ass in chess every time.

(It’s a really good game)

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